using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000079 RID: 121 [Token(Token = "0x2000079")] public sealed class PointerUpEvent : PointerEventBase { // Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026F")] [Address(RVA = "0x1D8FFA0", Offset = "0x1D8EDA0", VA = "0x181D8FFA0", Slot = "12")] protected override void Init() { } // Token: 0x06000270 RID: 624 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000270")] [Address(RVA = "0x1D90010", Offset = "0x1D8EE10", VA = "0x181D90010")] private void LocalInit() { } // Token: 0x06000271 RID: 625 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000271")] [Address(RVA = "0x1D902F0", Offset = "0x1D8F0F0", VA = "0x181D902F0")] public PointerUpEvent() { } // Token: 0x06000272 RID: 626 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000272")] [Address(RVA = "0x1D90050", Offset = "0x1D8EE50", VA = "0x181D90050", Slot = "9")] protected internal override void PostDispatch(IPanel panel) { } } }