using System; using System.Diagnostics; using System.Runtime.CompilerServices; using Cpp2IlInjected; using Unity.Profiling; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.UIElements.UIR { // Token: 0x02000092 RID: 146 [Token(Token = "0x2000092")] [NativeHeader("Modules/UIElements/UIRendererUtility.h")] internal class Utility { // Token: 0x060002DA RID: 730 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DA")] [Address(RVA = "0x1D962E0", Offset = "0x1D950E0", VA = "0x181D962E0")] [RequiredByNativeCode] internal static void RaiseGraphicsResourcesRecreate(bool recreate) { } // Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DB")] [Address(RVA = "0x1D961D0", Offset = "0x1D94FD0", VA = "0x181D961D0")] [RequiredByNativeCode] internal static void RaiseEngineUpdate() { } // Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DC")] [Address(RVA = "0x1D96270", Offset = "0x1D95070", VA = "0x181D96270")] [RequiredByNativeCode] internal static void RaiseFlushPendingResources() { } // Token: 0x04000157 RID: 343 [Token(Token = "0x4000157")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action GraphicsResourcesRecreate; // Token: 0x04000158 RID: 344 [Token(Token = "0x4000158")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action EngineUpdate; // Token: 0x04000159 RID: 345 [Token(Token = "0x4000159")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action FlushPendingResources; // Token: 0x0400015A RID: 346 [Token(Token = "0x400015A")] private static ProfilerMarker s_MarkerRaiseEngineUpdate; // Token: 0x02000093 RID: 147 [Token(Token = "0x2000093")] public class GPUBuffer where T : struct { // Token: 0x0400015B RID: 347 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400015B")] private IntPtr buffer; } } }