using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] public enum RenderMode { // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] ScreenSpaceOverlay, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] ScreenSpaceCamera, // Token: 0x04000006 RID: 6 [Token(Token = "0x4000006")] WorldSpace } }