using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [StaticAccessor("UI::SystemProfilerApi", StaticAccessorType.DoubleColon)] [NativeHeader("Modules/UI/Canvas.h")] public static class UISystemProfilerApi { // Token: 0x06000086 RID: 134 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x6000086")] [Address(RVA = "0x735E10", Offset = "0x734C10", VA = "0x180735E10")] public static void BeginSample(UISystemProfilerApi.SampleType type) { } // Token: 0x06000087 RID: 135 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x6000087")] [Address(RVA = "0x735E50", Offset = "0x734C50", VA = "0x180735E50")] public static void EndSample(UISystemProfilerApi.SampleType type) { } // Token: 0x06000088 RID: 136 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x6000088")] [Address(RVA = "0x735DC0", Offset = "0x734BC0", VA = "0x180735DC0")] public static void AddMarker(string name, Object obj) { } // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] public enum SampleType { // Token: 0x04000011 RID: 17 [Token(Token = "0x4000011")] Layout, // Token: 0x04000012 RID: 18 [Token(Token = "0x4000012")] Render } } }