using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Analytics { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] [RequiredByNativeCode] public enum AnalyticsSessionState { // Token: 0x04000013 RID: 19 [Token(Token = "0x4000013")] kSessionStopped, // Token: 0x04000014 RID: 20 [Token(Token = "0x4000014")] kSessionStarted, // Token: 0x04000015 RID: 21 [Token(Token = "0x4000015")] kSessionPaused, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000016")] kSessionResumed } }