using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [ExcludeFromDocs] [NativeHeader("UnityAnalyticsScriptingClasses.h")] [NativeHeader("Modules/UnityAnalytics/RemoteSettings/RemoteSettings.h")] [StructLayout(0)] public class RemoteConfigSettings { // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x747770", Offset = "0x746570", VA = "0x180747770")] [RequiredByNativeCode] internal static void RemoteConfigSettingsUpdated(RemoteConfigSettings rcs, bool wasLastUpdatedFromServer) { } // Token: 0x04000004 RID: 4 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000004")] [NonSerialized] internal IntPtr m_Ptr; // Token: 0x04000005 RID: 5 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000005")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private Action Updated; } }