using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] internal static class RemoteConfigSettingsHelper { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [RequiredByNativeCode] internal enum Tag { // Token: 0x04000007 RID: 7 [Token(Token = "0x4000007")] kUnknown, // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] kIntVal, // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] kInt64Val, // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] kUInt64Val, // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] kDoubleVal, // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] kBoolVal, // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] kStringVal, // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] kArrayVal, // Token: 0x0400000F RID: 15 [Token(Token = "0x400000F")] kMixedArrayVal, // Token: 0x04000010 RID: 16 [Token(Token = "0x4000010")] kMapVal, // Token: 0x04000011 RID: 17 [Token(Token = "0x4000011")] kMaxTags } } }