using System; using System.Diagnostics; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/UnityAnalytics/RemoteSettings/RemoteSettings.h")] [NativeHeader("UnityAnalyticsScriptingClasses.h")] public static class RemoteSettings { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x7478A0", Offset = "0x7466A0", VA = "0x1807478A0")] [RequiredByNativeCode] internal static void RemoteSettingsUpdated(bool wasLastUpdatedFromServer) { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x7477D0", Offset = "0x7465D0", VA = "0x1807477D0")] [RequiredByNativeCode] internal static void RemoteSettingsBeforeFetchFromServer() { } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x747820", Offset = "0x746620", VA = "0x180747820")] [RequiredByNativeCode] internal static void RemoteSettingsUpdateCompleted(bool wasLastUpdatedFromServer, bool settingsChanged, int response) { } // Token: 0x04000001 RID: 1 [Token(Token = "0x4000001")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static RemoteSettings.UpdatedEventHandler Updated; // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action BeforeFetchFromServer; // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action Completed; // Token: 0x02000003 RID: 3 // (Invoke) Token: 0x06000005 RID: 5 [Token(Token = "0x2000003")] public delegate void UpdatedEventHandler(); } }