using System; using Cpp2IlInjected; namespace UnityEngine.Networking { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public interface IMultipartFormSection { // Token: 0x17000004 RID: 4 // (get) Token: 0x06000018 RID: 24 [Token(Token = "0x17000004")] string sectionName { [Token(Token = "0x6000018")] [Address(Slot = "0")] get; } // Token: 0x17000005 RID: 5 // (get) Token: 0x06000019 RID: 25 [Token(Token = "0x17000005")] byte[] sectionData { [Token(Token = "0x6000019")] [Address(Slot = "1")] get; } // Token: 0x17000006 RID: 6 // (get) Token: 0x0600001A RID: 26 [Token(Token = "0x17000006")] string fileName { [Token(Token = "0x600001A")] [Address(Slot = "2")] get; } // Token: 0x17000007 RID: 7 // (get) Token: 0x0600001B RID: 27 [Token(Token = "0x17000007")] string contentType { [Token(Token = "0x600001B")] [Address(Slot = "3")] get; } } }