using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Networking { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [UsedByNativeCode] [NativeHeader("UnityWebRequestScriptingClasses.h")] [NativeHeader("Modules/UnityWebRequest/Public/UnityWebRequestAsyncOperation.h")] [StructLayout(0)] public class UnityWebRequestAsyncOperation : AsyncOperation { // Token: 0x1700000C RID: 12 // (get) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x06000024 RID: 36 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x1700000C")] public UnityWebRequest webRequest { [Token(Token = "0x6000023")] [Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")] [CompilerGenerated] get { return null; } [Token(Token = "0x6000024")] [Address(RVA = "0x460F90", Offset = "0x45FD90", VA = "0x180460F90")] [CompilerGenerated] internal set { } } // Token: 0x06000025 RID: 37 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000025")] [Address(RVA = "0x716AB0", Offset = "0x7158B0", VA = "0x180716AB0")] public UnityWebRequestAsyncOperation() { } } }