using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.XR { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] [NativeConditional("ENABLE_VR")] public static class XRStats { // Token: 0x06000023 RID: 35 RVA: 0x0000221C File Offset: 0x0000041C [Token(Token = "0x6000023")] [Address(RVA = "0x74B9A0", Offset = "0x74A7A0", VA = "0x18074B9A0")] [StaticAccessor("GetIVRDevice()", StaticAccessorType.ArrowWithDefaultReturnIfNull)] public static bool TryGetGPUTimeLastFrame(out float gpuTimeLastFrame) { return default(bool); } // Token: 0x06000024 RID: 36 RVA: 0x00002234 File Offset: 0x00000434 [Token(Token = "0x6000024")] [Address(RVA = "0x74B920", Offset = "0x74A720", VA = "0x18074B920")] [StaticAccessor("GetIVRDevice()", StaticAccessorType.ArrowWithDefaultReturnIfNull)] public static bool TryGetDroppedFrameCount(out int droppedFrameCount) { return default(bool); } // Token: 0x06000025 RID: 37 RVA: 0x0000224C File Offset: 0x0000044C [Token(Token = "0x6000025")] [Address(RVA = "0x74B960", Offset = "0x74A760", VA = "0x18074B960")] [StaticAccessor("GetIVRDevice()", StaticAccessorType.ArrowWithDefaultReturnIfNull)] public static bool TryGetFramePresentCount(out int framePresentCount) { return default(bool); } } }