using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Video { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [RequiredByNativeCode] public enum Video3DLayout { // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] No3D, // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] SideBySide3D, // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] OverUnder3D } }