using System; using Cpp2IlInjected; namespace UnityEngine.XR { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public enum XRNode { // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] LeftEye, // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] RightEye, // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] CenterEye, // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] Head, // Token: 0x0400000F RID: 15 [Token(Token = "0x400000F")] LeftHand, // Token: 0x04000010 RID: 16 [Token(Token = "0x4000010")] RightHand, // Token: 0x04000011 RID: 17 [Token(Token = "0x4000011")] GameController, // Token: 0x04000012 RID: 18 [Token(Token = "0x4000012")] TrackingReference, // Token: 0x04000013 RID: 19 [Token(Token = "0x4000013")] HardwareTracker } }