using System; using Cpp2IlInjected; namespace Valve.Newtonsoft.Json { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000033")] public enum WriteState { // Token: 0x04000126 RID: 294 [Token(Token = "0x4000126")] Error, // Token: 0x04000127 RID: 295 [Token(Token = "0x4000127")] Closed, // Token: 0x04000128 RID: 296 [Token(Token = "0x4000128")] Object, // Token: 0x04000129 RID: 297 [Token(Token = "0x4000129")] Array, // Token: 0x0400012A RID: 298 [Token(Token = "0x400012A")] Constructor, // Token: 0x0400012B RID: 299 [Token(Token = "0x400012B")] Property, // Token: 0x0400012C RID: 300 [Token(Token = "0x400012C")] Start } }