using System; using Cpp2IlInjected; namespace System.Reflection.Emit { /// Defines and represents a dynamic assembly. // Token: 0x02000264 RID: 612 [Token(Token = "0x2000264")] public class AssemblyBuilder : Assembly { /// Defines a named transient dynamic module in this assembly and specifies whether symbol information should be emitted. /// The name of the dynamic module. /// /// if symbol information is to be emitted; otherwise, . /// A representing the defined dynamic module. /// /// begins with white space. /// -or- /// The length of is zero. /// -or- /// The length of is greater than the system-defined maximum length. /// /// is . /// The assembly for default symbol writer cannot be loaded. /// -or- /// The type that implements the default symbol writer interface cannot be found. /// The caller does not have the required permission. // Token: 0x06001624 RID: 5668 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6001624")] [Address(RVA = "0x2A009C0", Offset = "0x29FF7C0", VA = "0x182A009C0")] public ModuleBuilder DefineDynamicModule(string name, bool emitSymbolInfo) { return null; } } }