using System; using Cpp2IlInjected; namespace System.Runtime.CompilerServices { /// Allows you to determine whether a method is a state machine method. // Token: 0x02000544 RID: 1348 [Token(Token = "0x2000544")] [AttributeUsage(AttributeTargets.Method)] [Serializable] public class StateMachineAttribute : Attribute { /// Returns the type object for the underlying state machine type that was generated by the compiler to implement the state machine method. /// Gets the type object for the underlying state machine type that was generated by the compiler to implement the state machine method. // Token: 0x1700063F RID: 1599 // (set) Token: 0x06002A3A RID: 10810 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700063F")] private Type StateMachineType { [Token(Token = "0x6002A3A")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")] [CompilerGenerated] set { } } /// Initializes a new instance of the class. /// The type object for the underlying state machine type that was generated by the compiler to implement the state machine method. // Token: 0x06002A3B RID: 10811 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6002A3B")] [Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")] public StateMachineAttribute(Type stateMachineType) { } } }