using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace System.Security.Permissions { /// Specifies whether a permission should have all or no access to resources at creation. // Token: 0x020003B1 RID: 945 [Token(Token = "0x20003B1")] [ComVisible(true)] [Serializable] public enum PermissionState { /// Full access to the resource protected by the permission. // Token: 0x04001283 RID: 4739 [Token(Token = "0x4001283")] Unrestricted = 1, /// No access to the resource protected by the permission. // Token: 0x04001284 RID: 4740 [Token(Token = "0x4001284")] None = 0 } }