using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000E6 RID: 230 [Token(Token = "0x200008D")] public class AimBoxing : MonoBehaviour { // Token: 0x060006C8 RID: 1736 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600051F")] [Address(RVA = "0x2A4B770", Offset = "0x2A4A570", VA = "0x182A4B770")] private void LateUpdate() { } // Token: 0x060006C9 RID: 1737 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000520")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public AimBoxing() { } // Token: 0x0400066D RID: 1645 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003FA")] public AimIK aimIK; // Token: 0x0400066E RID: 1646 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003FB")] public Transform pin; } }