using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200012A RID: 298 [Token(Token = "0x20000C4")] public class CharacterAnimationThirdPerson : CharacterAnimationBase { // Token: 0x060007D1 RID: 2001 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F8")] [Address(RVA = "0x2A5E180", Offset = "0x2A5CF80", VA = "0x182A5E180", Slot = "6")] protected override void Start() { } // Token: 0x060007D2 RID: 2002 RVA: 0x00004BD8 File Offset: 0x00002DD8 [Token(Token = "0x60005F9")] [Address(RVA = "0x2A5DF80", Offset = "0x2A5CD80", VA = "0x182A5DF80", Slot = "4")] public override Vector3 GetPivotPoint() { return default(Vector3); } // Token: 0x170000DA RID: 218 // (get) Token: 0x060007D3 RID: 2003 RVA: 0x00004BF0 File Offset: 0x00002DF0 [Token(Token = "0x17000082")] public override bool animationGrounded { [Token(Token = "0x60005FA")] [Address(RVA = "0x2A5E780", Offset = "0x2A5D580", VA = "0x182A5E780", Slot = "5")] get { return default(bool); } } // Token: 0x060007D4 RID: 2004 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005FB")] [Address(RVA = "0x2A5E210", Offset = "0x2A5D010", VA = "0x182A5E210", Slot = "9")] protected virtual void Update() { } // Token: 0x060007D5 RID: 2005 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005FC")] [Address(RVA = "0x2A5DFC0", Offset = "0x2A5CDC0", VA = "0x182A5DFC0")] private void OnAnimatorMove() { } // Token: 0x060007D6 RID: 2006 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005FD")] [Address(RVA = "0x2A5DF50", Offset = "0x2A5CD50", VA = "0x182A5DF50")] public CharacterAnimationThirdPerson() { } // Token: 0x0400080C RID: 2060 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000551")] public CharacterThirdPerson characterController; // Token: 0x0400080D RID: 2061 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000552")] [SerializeField] private float turnSensitivity; // Token: 0x0400080E RID: 2062 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000553")] [SerializeField] private float turnSpeed; // Token: 0x0400080F RID: 2063 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000554")] [SerializeField] private float runCycleLegOffset; // Token: 0x04000810 RID: 2064 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4000555")] [SerializeField] [Range(0.1f, 3f)] private float animSpeedMultiplier; // Token: 0x04000811 RID: 2065 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000556")] protected Animator animator; // Token: 0x04000812 RID: 2066 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000557")] private Vector3 lastForward; // Token: 0x04000813 RID: 2067 [Token(Token = "0x4000558")] private const string groundedDirectional = "Grounded Directional"; // Token: 0x04000814 RID: 2068 [Token(Token = "0x4000559")] private const string groundedStrafe = "Grounded Strafe"; // Token: 0x04000815 RID: 2069 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x400055A")] private float deltaAngle; // Token: 0x04000816 RID: 2070 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400055B")] private float jumpLeg; // Token: 0x04000817 RID: 2071 [FieldOffset(Offset = "0x94")] [Token(Token = "0x400055C")] private bool lastJump; } }