using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000F9 RID: 249 [Token(Token = "0x200009D")] public class ExplosionDemo : MonoBehaviour { // Token: 0x06000715 RID: 1813 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000566")] [Address(RVA = "0x2A63A50", Offset = "0x2A62850", VA = "0x182A63A50")] private void Start() { } // Token: 0x06000716 RID: 1814 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000567")] [Address(RVA = "0x2A63AE0", Offset = "0x2A628E0", VA = "0x182A63AE0")] private void Update() { } // Token: 0x06000717 RID: 1815 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000568")] [Address(RVA = "0x2A63990", Offset = "0x2A62790", VA = "0x182A63990")] private void SetEffectorWeights(float w) { } // Token: 0x06000718 RID: 1816 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000569")] [Address(RVA = "0x2A641B0", Offset = "0x2A62FB0", VA = "0x182A641B0")] public ExplosionDemo() { } // Token: 0x040006FD RID: 1789 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400047C")] public SimpleLocomotion character; // Token: 0x040006FE RID: 1790 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400047D")] public float forceMlp; // Token: 0x040006FF RID: 1791 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400047E")] public float upForce; // Token: 0x04000700 RID: 1792 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400047F")] public float weightFalloffSpeed; // Token: 0x04000701 RID: 1793 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000480")] public AnimationCurve weightFalloff; // Token: 0x04000702 RID: 1794 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000481")] public AnimationCurve explosionForceByDistance; // Token: 0x04000703 RID: 1795 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000482")] public AnimationCurve scale; // Token: 0x04000704 RID: 1796 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000483")] private float weight; // Token: 0x04000705 RID: 1797 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000484")] private Vector3 defaultScale; // Token: 0x04000706 RID: 1798 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000485")] private Rigidbody r; // Token: 0x04000707 RID: 1799 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000486")] private FullBodyBipedIK ik; } }