using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000FA RID: 250 [Token(Token = "0x200009E")] public class FBBIKSettings : MonoBehaviour { // Token: 0x06000719 RID: 1817 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600056A")] [Address(RVA = "0x2A642C0", Offset = "0x2A630C0", VA = "0x182A642C0")] public void UpdateSettings() { } // Token: 0x0600071A RID: 1818 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600056B")] [Address(RVA = "0x2A64240", Offset = "0x2A63040", VA = "0x182A64240")] private void Start() { } // Token: 0x0600071B RID: 1819 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600056C")] [Address(RVA = "0x2A64440", Offset = "0x2A63240", VA = "0x182A64440")] private void Update() { } // Token: 0x0600071C RID: 1820 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600056D")] [Address(RVA = "0x2A64450", Offset = "0x2A63250", VA = "0x182A64450")] public FBBIKSettings() { } // Token: 0x04000708 RID: 1800 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000487")] public FullBodyBipedIK ik; // Token: 0x04000709 RID: 1801 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000488")] public bool disableAfterStart; // Token: 0x0400070A RID: 1802 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000489")] public FBBIKSettings.Limb leftArm; // Token: 0x0400070B RID: 1803 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400048A")] public FBBIKSettings.Limb rightArm; // Token: 0x0400070C RID: 1804 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400048B")] public FBBIKSettings.Limb leftLeg; // Token: 0x0400070D RID: 1805 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400048C")] public FBBIKSettings.Limb rightLeg; // Token: 0x0400070E RID: 1806 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400048D")] public float rootPin; // Token: 0x0400070F RID: 1807 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400048E")] public bool bodyEffectChildNodes; // Token: 0x020000FB RID: 251 [Token(Token = "0x200011E")] [Serializable] public class Limb { // Token: 0x0600071D RID: 1821 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007D9")] [Address(RVA = "0x2A685C0", Offset = "0x2A673C0", VA = "0x182A685C0")] public void Apply(FullBodyBipedChain chain, IKSolverFullBodyBiped solver) { } // Token: 0x0600071E RID: 1822 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007DA")] [Address(RVA = "0xD7F7C0", Offset = "0xD7E5C0", VA = "0x180D7F7C0")] public Limb() { } // Token: 0x04000710 RID: 1808 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000821")] public FBIKChain.Smoothing reachSmoothing; // Token: 0x04000711 RID: 1809 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000822")] public float maintainRelativePositionWeight; // Token: 0x04000712 RID: 1810 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000823")] public float mappingWeight; } } }