using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000FE RID: 254 [Token(Token = "0x20000A1")] public class FBIKHandsOnProp : MonoBehaviour { // Token: 0x06000725 RID: 1829 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000574")] [Address(RVA = "0x2A647C0", Offset = "0x2A635C0", VA = "0x182A647C0")] private void Awake() { } // Token: 0x06000726 RID: 1830 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000575")] [Address(RVA = "0x2A65090", Offset = "0x2A63E90", VA = "0x182A65090")] private void OnPreRead() { } // Token: 0x06000727 RID: 1831 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000576")] [Address(RVA = "0x2A648A0", Offset = "0x2A636A0", VA = "0x182A648A0")] private void HandsOnProp(IKEffector mainHand, IKEffector otherHand) { } // Token: 0x06000728 RID: 1832 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000577")] [Address(RVA = "0x2A64F90", Offset = "0x2A63D90", VA = "0x182A64F90")] private void OnDestroy() { } // Token: 0x06000729 RID: 1833 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000578")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public FBIKHandsOnProp() { } // Token: 0x0400071E RID: 1822 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400049A")] public FullBodyBipedIK ik; // Token: 0x0400071F RID: 1823 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400049B")] public bool leftHanded; } }