using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000103 RID: 259 [Token(Token = "0x20000A6")] public class InteractionC2CDemo : MonoBehaviour { // Token: 0x0600073B RID: 1851 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600058A")] [Address(RVA = "0x2A67E50", Offset = "0x2A66C50", VA = "0x182A67E50")] private void OnGUI() { } // Token: 0x0600073C RID: 1852 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600058B")] [Address(RVA = "0x2A67CA0", Offset = "0x2A66AA0", VA = "0x182A67CA0")] private void LateUpdate() { } // Token: 0x0600073D RID: 1853 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600058C")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public InteractionC2CDemo() { } // Token: 0x04000741 RID: 1857 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004BD")] public InteractionSystem character1; // Token: 0x04000742 RID: 1858 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004BE")] public InteractionSystem character2; // Token: 0x04000743 RID: 1859 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004BF")] public InteractionObject handShake; } }