using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200011E RID: 286 [Token(Token = "0x20000BA")] public class PlatformRotator : MonoBehaviour { // Token: 0x060007A6 RID: 1958 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005D5")] [Address(RVA = "0x25F3CC0", Offset = "0x25F2AC0", VA = "0x1825F3CC0")] private void Start() { } // Token: 0x060007A7 RID: 1959 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005D6")] [Address(RVA = "0x25F3840", Offset = "0x25F2640", VA = "0x1825F3840")] private void FixedUpdate() { } // Token: 0x060007A8 RID: 1960 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005D7")] [Address(RVA = "0x25F3E30", Offset = "0x25F2C30", VA = "0x1825F3E30")] private IEnumerator SwitchRotation() { return null; } // Token: 0x060007A9 RID: 1961 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005D8")] [Address(RVA = "0x25F3B30", Offset = "0x25F2930", VA = "0x1825F3B30")] private void OnCollisionEnter(Collision collision) { } // Token: 0x060007AA RID: 1962 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005D9")] [Address(RVA = "0x25F3C00", Offset = "0x25F2A00", VA = "0x1825F3C00")] private void OnCollisionExit(Collision collision) { } // Token: 0x060007AB RID: 1963 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005DA")] [Address(RVA = "0x25F3E90", Offset = "0x25F2C90", VA = "0x1825F3E90")] public PlatformRotator() { } // Token: 0x040007CC RID: 1996 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000516")] public float maxAngle; // Token: 0x040007CD RID: 1997 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000517")] public float switchRotationTime; // Token: 0x040007CE RID: 1998 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000518")] public float random; // Token: 0x040007CF RID: 1999 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000519")] public float rotationSpeed; // Token: 0x040007D0 RID: 2000 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400051A")] public Vector3 movePosition; // Token: 0x040007D1 RID: 2001 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400051B")] public float moveSpeed; // Token: 0x040007D2 RID: 2002 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400051C")] public int characterLayer; // Token: 0x040007D3 RID: 2003 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400051D")] private Quaternion defaultRotation; // Token: 0x040007D4 RID: 2004 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400051E")] private Quaternion targetRotation; // Token: 0x040007D5 RID: 2005 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400051F")] private Vector3 targetPosition; // Token: 0x040007D6 RID: 2006 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000520")] private Vector3 velocity; // Token: 0x040007D7 RID: 2007 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000521")] private Rigidbody r; } }