using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000113 RID: 275 [Token(Token = "0x20000B2")] public class RecoilTest : MonoBehaviour { // Token: 0x06000774 RID: 1908 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005B8")] [Address(RVA = "0x25F44F0", Offset = "0x25F32F0", VA = "0x1825F44F0")] private void Start() { } // Token: 0x06000775 RID: 1909 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005B9")] [Address(RVA = "0x25F4530", Offset = "0x25F3330", VA = "0x1825F4530")] private void Update() { } // Token: 0x06000776 RID: 1910 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005BA")] [Address(RVA = "0x25F44A0", Offset = "0x25F32A0", VA = "0x1825F44A0")] private void OnGUI() { } // Token: 0x06000777 RID: 1911 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005BB")] [Address(RVA = "0x814740", Offset = "0x813540", VA = "0x180814740")] public RecoilTest() { } // Token: 0x04000798 RID: 1944 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004FE")] public float magnitude; // Token: 0x04000799 RID: 1945 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004FF")] private Recoil recoil; } }