using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000127 RID: 295 [Token(Token = "0x20000C1")] public class VRIKPlatformController : MonoBehaviour { // Token: 0x060007C3 RID: 1987 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005EA")] [Address(RVA = "0x25F9090", Offset = "0x25F7E90", VA = "0x1825F9090")] private void LateUpdate() { } // Token: 0x060007C4 RID: 1988 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005EB")] [Address(RVA = "0x25F96F0", Offset = "0x25F84F0", VA = "0x1825F96F0")] public VRIKPlatformController() { } // Token: 0x040007FA RID: 2042 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400053F")] public VRIK ik; // Token: 0x040007FB RID: 2043 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000540")] public Transform trackingSpace; // Token: 0x040007FC RID: 2044 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000541")] public Transform platform; // Token: 0x040007FD RID: 2045 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000542")] public bool moveToPlatform; // Token: 0x040007FE RID: 2046 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000543")] private Transform lastPlatform; // Token: 0x040007FF RID: 2047 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000544")] private Vector3 lastPosition; // Token: 0x04000800 RID: 2048 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000545")] private Quaternion lastRotation; } }