using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200003A RID: 58 [Token(Token = "0x2000032")] [Serializable] public class ConstraintPosition : Constraint { // Token: 0x06000160 RID: 352 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000159")] [Address(RVA = "0x25E0630", Offset = "0x25DF430", VA = "0x1825E0630", Slot = "4")] public override void UpdateConstraint() { } // Token: 0x06000161 RID: 353 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600015A")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ConstraintPosition() { } // Token: 0x06000162 RID: 354 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600015B")] [Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")] public ConstraintPosition(Transform transform) { } // Token: 0x04000144 RID: 324 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000106")] public Vector3 position; } }