using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200003B RID: 59 [Token(Token = "0x2000033")] [Serializable] public class ConstraintPositionOffset : Constraint { // Token: 0x06000163 RID: 355 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600015C")] [Address(RVA = "0x25E0270", Offset = "0x25DF070", VA = "0x1825E0270", Slot = "4")] public override void UpdateConstraint() { } // Token: 0x06000164 RID: 356 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600015D")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ConstraintPositionOffset() { } // Token: 0x06000165 RID: 357 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600015E")] [Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")] public ConstraintPositionOffset(Transform transform) { } // Token: 0x17000022 RID: 34 // (get) Token: 0x06000166 RID: 358 RVA: 0x00002F40 File Offset: 0x00001140 [Token(Token = "0x17000021")] private bool positionChanged { [Token(Token = "0x600015F")] [Address(RVA = "0x25E0570", Offset = "0x25DF370", VA = "0x1825E0570")] get { return default(bool); } } // Token: 0x04000145 RID: 325 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000107")] public Vector3 offset; // Token: 0x04000146 RID: 326 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000108")] private Vector3 defaultLocalPosition; // Token: 0x04000147 RID: 327 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000109")] private Vector3 lastLocalPosition; // Token: 0x04000148 RID: 328 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400010A")] private bool initiated; } }