using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace AGUI.StackedUI { // Token: 0x020010C8 RID: 4296 [Token(Token = "0x20010C8")] public class ColorPickerScreen : MonoBehaviour { // Token: 0x170010AF RID: 4271 // (get) Token: 0x06006168 RID: 24936 RVA: 0x00155AA0 File Offset: 0x00153CA0 [Token(Token = "0x170010AF")] public List BMCKBFFPBOF { [Token(Token = "0x6006168")] [Address(RVA = "0xF3C3C0", Offset = "0xF3B1C0", VA = "0x180F3C3C0")] get { RadioGroup3D radioGroup3D = this.colorButtonGroup; throw new NullReferenceException(); } } // Token: 0x170010B0 RID: 4272 // (get) Token: 0x06006169 RID: 24937 RVA: 0x00155ABC File Offset: 0x00153CBC // (set) Token: 0x0600616A RID: 24938 RVA: 0x00155AD0 File Offset: 0x00153CD0 [Token(Token = "0x170010B0")] public Color[] DDFEMEBFJEO { [Token(Token = "0x6006169")] [Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")] get { return this.BFGHLDFAMNP; } [Token(Token = "0x600616A")] [Address(RVA = "0xF3C400", Offset = "0xF3B200", VA = "0x180F3C400")] set { RadioGroup3D radioGroup3D = this.colorButtonGroup; this.BFGHLDFAMNP = value; int num = 0; Color[] bfghldfamnp = this.BFGHLDFAMNP; if (num < bfghldfamnp.Length) { Color[] bfghldfamnp2 = this.BFGHLDFAMNP; num += 2; num += num; RadioGroup3D radioGroup3D2 = this.colorButtonGroup; Color[] bfghldfamnp3 = this.BFGHLDFAMNP; num++; RadioGroup3D radioGroup3D3 = this.colorButtonGroup; } } } // Token: 0x0600616B RID: 24939 RVA: 0x00155B30 File Offset: 0x00153D30 [Token(Token = "0x600616B")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public ColorPickerScreen() { } // Token: 0x0400406F RID: 16495 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400406F")] [SerializeField] private RadioGroup3D colorButtonGroup; // Token: 0x04004070 RID: 16496 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4004070")] private Color[] BFGHLDFAMNP; } }