using System; using Cpp2IlInjected; using UnityEngine; namespace AGUI.StackedUI { // Token: 0x020011C6 RID: 4550 [Token(Token = "0x20011C6")] public class WatchSizeVisibilityObject : ResizableElementBase { // Token: 0x17001118 RID: 4376 // (get) Token: 0x060067BB RID: 26555 RVA: 0x00170070 File Offset: 0x0016E270 [Token(Token = "0x17001118")] protected override WatchSizeVisibilityObject.Settings[] PJGNKKNGNMJ { [Token(Token = "0x60067BB")] [Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40", Slot = "5")] get { return this.settings; } } // Token: 0x060067BC RID: 26556 RVA: 0x00170084 File Offset: 0x0016E284 [Token(Token = "0x60067BC")] [Address(RVA = "0xE92220", Offset = "0xE91020", VA = "0x180E92220", Slot = "6")] protected override void KLJJEEOCIIG(WatchSizeVisibilityObject.Settings GHGBPMPLLBK) { GameObject gameObject = base.gameObject; bool visible = GHGBPMPLLBK.Visible; gameObject.SetActive(visible); } // Token: 0x060067BD RID: 26557 RVA: 0x001700AC File Offset: 0x0016E2AC [Token(Token = "0x60067BD")] [Address(RVA = "0xE92260", Offset = "0xE91060", VA = "0x180E92260")] public WatchSizeVisibilityObject() { WatchSizeVisibilityObject.Settings[] array = new WatchSizeVisibilityObject.Settings[0]; this.settings = array; base..ctor(); } // Token: 0x04004533 RID: 17715 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4004533")] [SerializeField] private WatchSizeVisibilityObject.Settings[] settings; // Token: 0x020011C7 RID: 4551 [Token(Token = "0x20011C7")] [Serializable] public class Settings : ResizableElementBase.SizeSettingsBase { // Token: 0x060067BE RID: 26558 RVA: 0x001700D0 File Offset: 0x0016E2D0 [Token(Token = "0x60067BE")] [Address(RVA = "0xE80E80", Offset = "0xE7FC80", VA = "0x180E80E80")] public Settings() { } // Token: 0x04004534 RID: 17716 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4004534")] public bool Visible; } } }