using System; using Cpp2IlInjected; using Unity.Mathematics; // Token: 0x0200315C RID: 12636 [Token(Token = "0x200315C")] public struct BLDDFBLBEGM { // Token: 0x0400E450 RID: 58448 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400E450")] public float BEBBBCLKFEJ; // Token: 0x0400E451 RID: 58449 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400E451")] public float4 OFANCHELLFN; // Token: 0x0400E452 RID: 58450 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400E452")] public int IKOHIHNLNFI; // Token: 0x0400E453 RID: 58451 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400E453")] public bool BIAOEJPLOOI; // Token: 0x0400E454 RID: 58452 [FieldOffset(Offset = "0x19")] [Token(Token = "0x400E454")] public bool IKAIJCDMGFJ; // Token: 0x0400E455 RID: 58453 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400E455")] public float LODEAJDONHK; // Token: 0x0400E456 RID: 58454 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400E456")] public float3 DKKJDMJEELG; // Token: 0x0400E457 RID: 58455 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400E457")] public bool OKHDHIPDKPL; }