using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ClusterLOD { // Token: 0x0200128E RID: 4750 [Token(Token = "0x200128E")] internal static class ClusterUtil { // Token: 0x06006BC9 RID: 27593 RVA: 0x0017E9D8 File Offset: 0x0017CBD8 [Token(Token = "0x6006BC9")] [Address(RVA = "0x146B4A0", Offset = "0x146A2A0", VA = "0x18146B4A0")] public static Bounds GetBounds(List components) { int num; do { num = 0; bool flag; if (!flag || (ulong)1L == 0UL) { } } while (num != 0); throw new NullReferenceException(); } // Token: 0x06006BCA RID: 27594 RVA: 0x0017EA08 File Offset: 0x0017CC08 [Token(Token = "0x6006BCA")] [Address(RVA = "0x146B650", Offset = "0x146A450", VA = "0x18146B650")] public static int GetVertexCount(List components, NPBPPKDLKDN lod) { int num; do { num = 0; bool flag; if (flag) { num += num; num++; num += num; int num2 = (int)(lod + (int)lod); num++; num += 19; } } while (num != 0); return num; } } }