using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000326 RID: 806 [Token(Token = "0x2000326")] public class CollisionVibration : MonoBehaviour { // Token: 0x060018F0 RID: 6384 RVA: 0x00064CA0 File Offset: 0x00062EA0 [Token(Token = "0x60018F0")] [Address(RVA = "0x10E7770", Offset = "0x10E6570", VA = "0x1810E7770")] private void OnCollisionEnter(Collision GBJHLKOJGPB) { int num = 0; Player player = GBJHLKOJGPB.PKPLHJFDDKE(num); Tool tool = GBJHLKOJGPB.AMKJBLIFHPB(); int num2 = 0; if (!(player != num2)) { int num3 = 0; if (!(tool != num3) || !tool.FNFNLDBILFE) { goto IL_A0; } Player owner = tool.BHNPNHMILIF; int num4 = 0; if (!(owner != num4)) { goto IL_A0; } bool flag = tool.BHNPNHMILIF.leftHand.FEBAPKCNNDC == tool; Player owner2 = tool.BHNPNHMILIF; if (!flag) { if (!(owner2.rightHand.FEBAPKCNNDC == tool)) { goto IL_A0; } Player owner3 = tool.BHNPNHMILIF; } } PlayerHand leftHand; if (num == 2 || num == 3) { leftHand = player.leftHand; } IL_A0: int num5 = 0; if (leftHand != num5) { leftHand.Vibrate(50, 1f); } } // Token: 0x060018F1 RID: 6385 RVA: 0x00064D70 File Offset: 0x00062F70 [Token(Token = "0x60018F1")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CollisionVibration() { } }