using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200006E RID: 110 [Token(Token = "0x200006E")] public class DisableShadows : MonoBehaviour { // Token: 0x06000301 RID: 769 RVA: 0x0000FF4C File Offset: 0x0000E14C [Token(Token = "0x6000301")] [Address(RVA = "0x1085060", Offset = "0x1083E60", VA = "0x181085060")] private void OnPreRender() { float shadowDistance = QualitySettings.shadowDistance; this.NCOKPHMJNOE = shadowDistance; QualitySettings.shadowDistance = (float)0; } // Token: 0x06000302 RID: 770 RVA: 0x0000FF70 File Offset: 0x0000E170 [Token(Token = "0x6000302")] [Address(RVA = "0x1085050", Offset = "0x1083E50", VA = "0x181085050")] private void OnPostRender() { QualitySettings.shadowDistance = this.NCOKPHMJNOE; } // Token: 0x06000303 RID: 771 RVA: 0x0000FF88 File Offset: 0x0000E188 [Token(Token = "0x6000303")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DisableShadows() { } // Token: 0x04000281 RID: 641 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000281")] private float NCOKPHMJNOE; }