using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E9 RID: 233 [Token(Token = "0x20000E9")] public class FramerateMonitor : UserReportingMonitor { // Token: 0x0600062F RID: 1583 RVA: 0x00020A9C File Offset: 0x0001EC9C [Token(Token = "0x600062F")] [Address(RVA = "0xBA4280", Offset = "0xBA3080", VA = "0x180BA4280")] public FramerateMonitor() { this.MaximumDurationInSeconds = 10f; this.MinimumFramerate = 15f; } // Token: 0x06000630 RID: 1584 RVA: 0x00020AC8 File Offset: 0x0001ECC8 [Token(Token = "0x6000630")] [Address(RVA = "0xBA4220", Offset = "0xBA3020", VA = "0x180BA4220")] private void Update() { float deltaTime = Time.deltaTime; if (this.MinimumFramerate <= 1f) { } this.BJJEDIGOMGC = deltaTime; if (deltaTime > this.MaximumDurationInSeconds) { this.BJJEDIGOMGC = 0f; base.Trigger(); return; } } // Token: 0x04000589 RID: 1417 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000589")] private float BJJEDIGOMGC; // Token: 0x0400058A RID: 1418 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400058A")] public float MaximumDurationInSeconds; // Token: 0x0400058B RID: 1419 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400058B")] public float MinimumFramerate; }