using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200066B RID: 1643 [Token(Token = "0x200066B")] public class GLLDMIPMDIM { // Token: 0x06002FB6 RID: 12214 RVA: 0x000C36D4 File Offset: 0x000C18D4 [Token(Token = "0x6002FB6")] [Address(RVA = "0xF82020", Offset = "0xF80E20", VA = "0x180F82020")] public static void BDGOKHNJFKJ(Renderer CHEJPOIMMCK, ref MaterialPropertyBlock NCCFFHJCCHB) { Transform transform = CHEJPOIMMCK.transform; int num = 0; float num2; GLLDMIPMDIM.KCIKPDKOLOP.x = num2; Vector4[] kcikpdkolop = GLLDMIPMDIM.KCIKPDKOLOP; num += num; float num3; kcikpdkolop[0] = num3; float num4; GLLDMIPMDIM.KCIKPDKOLOP[1] = num4; Vector4[] kcikpdkolop2 = GLLDMIPMDIM.KCIKPDKOLOP; num++; float num5; kcikpdkolop2[1] = num5; Vector4[] kcikpdkolop3 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop4 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop5 = GLLDMIPMDIM.KCIKPDKOLOP; float num6; GLLDMIPMDIM.KCIKPDKOLOP.x = num6; Vector4[] kcikpdkolop6 = GLLDMIPMDIM.KCIKPDKOLOP; num += num; float num7; kcikpdkolop6[0] = num7; float num8; GLLDMIPMDIM.KCIKPDKOLOP[1] = num8; Vector4[] kcikpdkolop7 = GLLDMIPMDIM.KCIKPDKOLOP; num++; float num9; kcikpdkolop7[1] = num9; Vector4[] kcikpdkolop8 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop9 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop10 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop11 = GLLDMIPMDIM.KCIKPDKOLOP; float num10; kcikpdkolop11[0] = num10; float num11; GLLDMIPMDIM.KCIKPDKOLOP[0] = num11; float num12; GLLDMIPMDIM.KCIKPDKOLOP[1] = num12; Vector4[] kcikpdkolop12 = GLLDMIPMDIM.KCIKPDKOLOP; } // Token: 0x06002FB7 RID: 12215 RVA: 0x000C37D8 File Offset: 0x000C19D8 [Token(Token = "0x6002FB7")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public GLLDMIPMDIM() { } // Token: 0x04002787 RID: 10119 [Token(Token = "0x4002787")] private static readonly Vector4[] KCIKPDKOLOP = new Vector4[3]; // Token: 0x04002788 RID: 10120 [Token(Token = "0x4002788")] private static readonly int IPHEIAAKEJF = Shader.PropertyToID("unity_SHAr"); // Token: 0x04002789 RID: 10121 [Token(Token = "0x4002789")] private static readonly int OBLBBEMNGPA = Shader.PropertyToID("unity_SHAg"); // Token: 0x0400278A RID: 10122 [Token(Token = "0x400278A")] private static readonly int AGFJJNLFAOC = Shader.PropertyToID("unity_SHAb"); // Token: 0x0400278B RID: 10123 [Token(Token = "0x400278B")] private static readonly int HINLGHELFNM = Shader.PropertyToID("unity_SHBr"); // Token: 0x0400278C RID: 10124 [Token(Token = "0x400278C")] private static readonly int OPBAPDFDMLE = Shader.PropertyToID("unity_SHBg"); // Token: 0x0400278D RID: 10125 [Token(Token = "0x400278D")] private static readonly int PLJNEPDEGJJ = Shader.PropertyToID("unity_SHBb"); // Token: 0x0400278E RID: 10126 [Token(Token = "0x400278E")] private static readonly int CEOHHEFGJLP = Shader.PropertyToID("unity_SHC"); }