using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002161 RID: 8545 [Token(Token = "0x2002161")] [AttributeUsage(AttributeTargets.Field)] public class HAABHKHPAEL : PropertyAttribute { // Token: 0x0600DB8B RID: 56203 RVA: 0x0032F108 File Offset: 0x0032D308 [Token(Token = "0x600DB8B")] [Address(RVA = "0x756A20", Offset = "0x755820", VA = "0x180756A20")] public HAABHKHPAEL(string MAFJOJLDFJO) { this.MAFJOJLDFJO = MAFJOJLDFJO; } // Token: 0x04008F21 RID: 36641 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008F21")] public readonly string MAFJOJLDFJO; }