using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200067B RID: 1659 [Token(Token = "0x200067B")] [ExecuteInEditMode] public class LayoutMatcher : MonoBehaviour { // Token: 0x06002FE7 RID: 12263 RVA: 0x000C4210 File Offset: 0x000C2410 [Token(Token = "0x6002FE7")] [Address(RVA = "0x918FE0", Offset = "0x917DE0", VA = "0x180918FE0")] private void Awake() { LayoutElement layoutElement; LayoutElement layoutElement2; do { layoutElement = this.theirLayoutElement; layoutElement2 = this.myLayoutElement; } while (layoutElement.transform == 0); float minWidth = layoutElement2.minWidth; } // Token: 0x06002FE8 RID: 12264 RVA: 0x000C4244 File Offset: 0x000C2444 [Token(Token = "0x6002FE8")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public LayoutMatcher() { } // Token: 0x040027C0 RID: 10176 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40027C0")] [SerializeField] private LayoutElement theirLayoutElement; // Token: 0x040027C1 RID: 10177 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40027C1")] [SerializeField] private LayoutElement myLayoutElement; }