using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004CF RID: 1231 [Token(Token = "0x20004CF")] [Serializable] public class PlayerBackpackToolConfig : ScriptableObject { // Token: 0x06002489 RID: 9353 RVA: 0x00093BB4 File Offset: 0x00091DB4 [Token(Token = "0x6002489")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public PlayerBackpackToolConfig() { } // Token: 0x04001BEA RID: 7146 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001BEA")] public PlayerBackpackToolConfig.Config[] Configs; // Token: 0x020004D0 RID: 1232 [Token(Token = "0x20004D0")] [Serializable] public class Config { // Token: 0x0600248A RID: 9354 RVA: 0x00093BC8 File Offset: 0x00091DC8 [Token(Token = "0x600248A")] [Address(RVA = "0x81C820", Offset = "0x81B620", VA = "0x18081C820")] public Config() { float z = Vector3.zero.z; this.SpawnRotation.z = z; base..ctor(); } // Token: 0x04001BEB RID: 7147 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001BEB")] public JKPLBBBJLJK ToolType = (JKPLBBBJLJK)((ulong)4294967295L); // Token: 0x04001BEC RID: 7148 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001BEC")] public string FriendlyName = ""; // Token: 0x04001BED RID: 7149 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BED")] public Tool Prefab; // Token: 0x04001BEE RID: 7150 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001BEE")] public Vector3 SpawnRotation; } }