using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000371 RID: 881 [Token(Token = "0x2000371")] public class PlayerHandCollider : PlayerCollider { // Token: 0x06001C5F RID: 7263 RVA: 0x00073C58 File Offset: 0x00071E58 [Token(Token = "0x6001C5F")] [Address(RVA = "0xAEC720", Offset = "0xAEB520", VA = "0x180AEC720", Slot = "8")] protected override void KDALINNMCPO() { Player cfddmncbfih = this.CFDDMNCBFIH; Player cfddmncbfih2 = this.CFDDMNCBFIH; if (!this.destroyGameObjectForWrongNetworkedPlayerType) { global::UnityEngine.Object.Destroy(base.GetComponent()); global::UnityEngine.Object.Destroy(this); return; } global::UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x06001C60 RID: 7264 RVA: 0x00073CA0 File Offset: 0x00071EA0 [Token(Token = "0x6001C60")] [Address(RVA = "0xAEC850", Offset = "0xAEB650", VA = "0x180AEC850")] public PlayerHandCollider() { } // Token: 0x04001598 RID: 5528 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001598")] [SerializeField] private PlayerHandCollider.ECPDDDFHMGD activeForNetworkPlayerType; // Token: 0x04001599 RID: 5529 [FieldOffset(Offset = "0x99")] [Token(Token = "0x4001599")] [SerializeField] private bool destroyGameObjectForWrongNetworkedPlayerType; // Token: 0x02000372 RID: 882 [Token(Token = "0x2000372")] private enum ECPDDDFHMGD : byte { // Token: 0x0400159B RID: 5531 [Token(Token = "0x400159B")] Invalid, // Token: 0x0400159C RID: 5532 [Token(Token = "0x400159C")] Local, // Token: 0x0400159D RID: 5533 [Token(Token = "0x400159D")] Remote } }