using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004FE RID: 1278 [Token(Token = "0x20004FE")] public class PlayerWorldCollisionConfig : MonoBehaviour { // Token: 0x170006A5 RID: 1701 // (get) Token: 0x060025BE RID: 9662 RVA: 0x000992FC File Offset: 0x000974FC [Token(Token = "0x170006A5")] public DEGBNPEHNBP GKAPKAKEAIL { [Token(Token = "0x60025BE")] [Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")] get { return this.playerCollisionType; } } // Token: 0x060025BF RID: 9663 RVA: 0x00099310 File Offset: 0x00097510 [Token(Token = "0x60025BF")] [Address(RVA = "0xB6ADE0", Offset = "0xB69BE0", VA = "0x180B6ADE0")] public PlayerWorldCollisionConfig() { } // Token: 0x04001F00 RID: 7936 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F00")] [SerializeField] private DEGBNPEHNBP playerCollisionType = (DEGBNPEHNBP)((ulong)2L); }