using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x0200102E RID: 4142 [Token(Token = "0x200102E")] [MMOINKHEKJF("Color/Absolute", "Tween from the current Image color to an absolute Color")] [Serializable] public class ColorAbsoluteTransition : ColorTransition { // Token: 0x17000FFC RID: 4092 // (get) Token: 0x06005DF1 RID: 24049 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x17000FFC")] protected override Color TargetColor { [Token(Token = "0x6005DF1")] [Address(RVA = "0xC18470", Offset = "0xC17270", VA = "0x180C18470", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06005DF2 RID: 24050 RVA: 0x0014B378 File Offset: 0x00149578 [Token(Token = "0x6005DF2")] [Address(RVA = "0x1060A00", Offset = "0x105F800", VA = "0x181060A00")] public ColorAbsoluteTransition() { Color white = Color.white; Color white2 = Color.white; this.duration = 0.33f; this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L); this.isWorldCanvas = true; base..ctor(); } // Token: 0x04003EA7 RID: 16039 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003EA7")] [SerializeField] private Color color; } }