using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x0200102F RID: 4143 [Token(Token = "0x200102F")] [MMOINKHEKJF("Color/Default", "Tween from the current Image color to the default Color")] [Serializable] public class ColorDefaultTransition : ColorTransition { // Token: 0x17000FFD RID: 4093 // (get) Token: 0x06005DF3 RID: 24051 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x17000FFD")] protected override Color TargetColor { [Token(Token = "0x6005DF3")] [Address(RVA = "0xB64510", Offset = "0xB63310", VA = "0x180B64510", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06005DF4 RID: 24052 RVA: 0x0014B3B4 File Offset: 0x001495B4 [Token(Token = "0x6005DF4")] [Address(RVA = "0x1060A50", Offset = "0x105F850", VA = "0x181060A50")] public ColorDefaultTransition() { Color white = Color.white; this.duration = 0.33f; this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L); this.isWorldCanvas = true; base..ctor(); } } }