using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x0200103A RID: 4154 [Token(Token = "0x200103A")] [MMOINKHEKJF("Position/Offset", "Tween from the current position to a relative offset")] [Serializable] public class PositionOffsetTransition : PositionTransition { // Token: 0x06005E1E RID: 24094 RVA: 0x0014BC20 File Offset: 0x00149E20 [Token(Token = "0x6005E1E")] [Address(RVA = "0x1063680", Offset = "0x1062480", VA = "0x181063680", Slot = "6")] protected override PIPDAMDIAPC Execute() { GameObject gameObject = this.k__BackingField.gameObject; Transform transform = this.gameObjectOverride.transform; float z = this.offset.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; GameObject gameObject2 = this.k__BackingField.gameObject; Transform transform2 = this.gameObjectOverride.transform; HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction; MonoBehaviour k__BackingField = this.k__BackingField; throw new NullReferenceException(); } // Token: 0x06005E1F RID: 24095 RVA: 0x0014BC94 File Offset: 0x00149E94 [Token(Token = "0x6005E1F")] [Address(RVA = "0x1063840", Offset = "0x1062640", VA = "0x181063840")] public PositionOffsetTransition() { float z = Vector3.zero.z; this.offset.z = z; base..ctor(); } // Token: 0x04003EBD RID: 16061 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003EBD")] [SerializeField] private Vector3 offset; } }