using System; using System.Collections.Generic; using Cpp2IlInjected; namespace RRUI.Animation { // Token: 0x02001041 RID: 4161 [Token(Token = "0x2001041")] [MMOINKHEKJF("Rings/Default", "Tween from the current Rings layers to the default layers configured on the component.")] [Serializable] public class RingsDefaultTransition : RingsTransition { // Token: 0x1700101A RID: 4122 // (get) Token: 0x06005E45 RID: 24133 RVA: 0x0014C368 File Offset: 0x0014A568 [Token(Token = "0x1700101A")] protected override IReadOnlyList TargetRingLayers { [Token(Token = "0x6005E45")] [Address(RVA = "0x423DE0", Offset = "0x422BE0", VA = "0x180423DE0", Slot = "8")] get { return this.cachedRingLayers; } } // Token: 0x06005E46 RID: 24134 RVA: 0x0014C37C File Offset: 0x0014A57C [Token(Token = "0x6005E46")] [Address(RVA = "0x106AC40", Offset = "0x1069A40", VA = "0x18106AC40")] public RingsDefaultTransition() { this.duration = 0.33f; this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L); this.isWorldCanvas = true; base..ctor(); } } }