using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001044 RID: 4164 [Token(Token = "0x2001044")] [MMOINKHEKJF("Rotation/Absolute", "Tween from the current rotation to target value")] [Serializable] public class RotationAbsoluteTransition : RotationTransition { // Token: 0x1700101C RID: 4124 // (get) Token: 0x06005E51 RID: 24145 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x1700101C")] protected override Quaternion Target { [Token(Token = "0x6005E51")] [Address(RVA = "0x106B2D0", Offset = "0x106A0D0", VA = "0x18106B2D0", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06005E52 RID: 24146 RVA: 0x0014C610 File Offset: 0x0014A810 [Token(Token = "0x6005E52")] [Address(RVA = "0x106B260", Offset = "0x106A060", VA = "0x18106B260")] public RotationAbsoluteTransition() { float z = Vector3.zero.z; this.target.z = z; base..ctor(); } // Token: 0x04003ECF RID: 16079 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003ECF")] [SerializeField] private Vector3 target; } }