using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001045 RID: 4165 [Token(Token = "0x2001045")] [MMOINKHEKJF("Rotation/Default", "Tween from the current rotation to default value")] [Serializable] public class RotationDefaultTransition : RotationTransition { // Token: 0x1700101D RID: 4125 // (get) Token: 0x06005E53 RID: 24147 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x1700101D")] protected override Quaternion Target { [Token(Token = "0x6005E53")] [Address(RVA = "0x774D80", Offset = "0x773B80", VA = "0x180774D80", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06005E54 RID: 24148 RVA: 0x0014C63C File Offset: 0x0014A83C [Token(Token = "0x6005E54")] [Address(RVA = "0x106B360", Offset = "0x106A160", VA = "0x18106B360")] public RotationDefaultTransition() { } } }