using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000D19 RID: 3353 [Token(Token = "0x2000D19")] [Serializable] public class CurrencyLevel { // Token: 0x06004FF7 RID: 20471 RVA: 0x001224F4 File Offset: 0x001206F4 [Token(Token = "0x6004FF7")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public CurrencyLevel() { } // Token: 0x04003960 RID: 14688 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003960")] public int Amount; // Token: 0x04003961 RID: 14689 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003961")] public Texture Texture; } }