using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x0200086B RID: 2155 [Token(Token = "0x200086B")] public abstract class MultiPrefabRecyclingListControllerImpl : RecyclingListControllerImpl where TListModelComponent : ICEIABPJKLB { // Token: 0x06003BD4 RID: 15316 RVA: 0x000F3970 File Offset: 0x000F1B70 [Token(Token = "0x6003BD4")] [Address(RVA = "0x169C660", Offset = "0x169B460", VA = "0x18169C660", Slot = "32")] protected sealed override void KDEDJECMBGK(int NDEADKJDFFO, IReadOnlyList ABADFLCBFIJ) { } // Token: 0x06003BD5 RID: 15317 [Token(Token = "0x6003BD5")] [Address(Slot = "34")] protected abstract GameObject NABCCFCLPCG(int EFBDCIJMFGD); // Token: 0x06003BD6 RID: 15318 RVA: 0x000F3980 File Offset: 0x000F1B80 [Token(Token = "0x6003BD6")] [Address(RVA = "0x1190C70", Offset = "0x118FA70", VA = "0x181190C70")] protected MultiPrefabRecyclingListControllerImpl() { } // Token: 0x040032AA RID: 12970 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40032AA")] private Func getPrefabForIndexCallback; } }