using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities.BattleRoyale { // Token: 0x02002BE5 RID: 11237 [Token(Token = "0x2002BE5")] [Serializable] public struct PlayerRankPositionSettings { // Token: 0x0400C493 RID: 50323 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400C493")] [Tooltip("An additional space to add to each player's local name height, offset by rank")] public float spaceBetweenRanks; // Token: 0x0400C494 RID: 50324 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400C494")] [Tooltip("Spacing to add between player's in rank 2 and 3 (to help distinguish top positions)")] public float spaceBetweenSecondAndThirdRank; // Token: 0x0400C495 RID: 50325 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400C495")] [Tooltip("Spacing to add between player's in rank 1 and 2 (to help distinguish top positions)")] public float spaceBetweenFirstAndSecondRank; // Token: 0x0400C496 RID: 50326 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400C496")] [Tooltip("Default position for player's name relative to its token parent")] public Vector3 defaultPlayerNameLocalPosition; } }